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International Karate + - Commodore64
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Game info
Commodore64

Lotus Turbo Challenge

Lotus Turbo Challenge
GenreArcade Racing
DeveloperGremlin Graphics
PublisherGremlin Graphics
Released1990
Rating
Graphics:7.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Lotus Esprit Turbo Challenge is the first game in the Lotus racing games series. It was initially released in 1990 for the Commodore Amiga by Magnetic Field's Shaun Southern and Andrew Morris. The game was later ported to the Atari ST, Amstrad CPC, Commodore 64 and Sinclair ZX Spectrum home computers.
 
Review
Lotus Turbo ChallengeSTORY / GAMEPLAY
In Lotus Esprit Turbo Challenge you drive a (what else) magnificent Lotus Esprit sports car and race against other Lotus drivers. Each track is lap based and consists of straights, curves and turns of varying degrees as well as hills and hollows that can slow down or speed up the car. Each turn is indicated by a chain of road-side signposts while its difficulty of each turn is reflected by the number of the signposts. Unfortunately, the game window is far too small and takes up just half of the in-game screen! This sometimes may frustrate you since you just can't see the track (especially when ascending)! Nevertheless, Lotus Esprit Turbo Challenge was well received by gaming press of the time that praised its quality and 2-players versus mode. All of its versions have been rated around 80-90%. It's also the only title in the series that was released for an 8bit machine as the ones that followed were on 16bit machines only.

GRAPHICS / SOUND
The graphics on the Commodore version look a bit "blocky" but they sport several details! Comparably, the overall visuals look better on the CPC (and ZX)! As far as the sound, the game has an almost Amiga-like intro tune, along with some nice engine and braking sound effects (of higher quality than the ZX and CPC counterparts).
 
Screenshots
  • Lotus Turbo Challenge
  • Lotus Turbo Challenge
  • Lotus Turbo Challenge
  • Lotus Turbo Challenge
  • Lotus Turbo Challenge
  • Lotus Turbo Challenge
 
Sound samples
Intro music:  In-game sound:
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
read more...
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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